What we can learn from experience design of past storytelling mediums as we experiment with new ones.
The creative tools that storytellers have used over the course of the last couple hundred years rely heavily on the common expected experience of a particular medium.
Big shifts in the way we tell stories have always been influenced by changes in available technology, from stage to movie theaters, to our living rooms. What can we learn from the experience design of past storytelling mediums, as we experiment in new fields with new technologies, and guide audiences into new storytelling formats whether they exist in the interactive, physical, digital or virtual worlds?
Narrative stories have always been immersive. Some are saying that technology makes stories even more immersive, but we should be critical about that. Didn't you also get drawn in by a book as a kid?